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1981. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
Gotta love the whining about nothing being inherently OP anymore.
- by James Baboli - at 2014.08.13 08:59:00
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1982. Sticky:[Hyperion] Nestor Tweaks - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Quote: Lowered activation cost for 100MN Micro Warp Drives Capacitor activation cost is cut in half for all 100MN Micro Warp Drives. Oh man this is big! I know. full stable MWD BS with 2 mods? Please.
- by James Baboli - at 2014.08.13 08:56:00
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1983. Command ships - in Ships and Modules [original thread]
Kagura Nikon wrote: Danny John-Peter wrote: I use my Damnation and Eos plenty. The fact that someone does something does not make that something good or that usage a smart decision. The fact that it is possible to get a command ship w...
- by James Baboli - at 2014.08.12 15:46:00
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1984. Sticky:[Hyperion] Nestor Tweaks - in Player Features and Ideas Discussion [original thread]
I would like 25s off the recharge time, as this allows a perfectly fit nestor to run a DC2, LAR, ENAM and 100MN AB and do so stably with every other module being a cap module, no implants and all relevent skills 5 and all modules t2 without the in...
- by James Baboli - at 2014.08.12 03:43:00
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1985. [Rig] Hull lightening - in Player Features and Ideas Discussion [original thread]
Zalbrak wrote: Polycarbons and nanofibers used to change mass rather than agility and base speed. One reason they were changed in Quantum Rise was so that they would be stacking penalised with the other modules you mention. http://community.e...
- by James Baboli - at 2014.08.12 02:46:00
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1986. Remaps for PLEX - in Player Features and Ideas Discussion [original thread]
HTFU and GTO w/ pay2Win
- by James Baboli - at 2014.08.11 20:51:00
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1987. Sticky:[Hyperion] Incursion changes on Sisi now - in Test Server Feedback [original thread]
Otuk Andven wrote: given that Vanguard meta is focused around battle cruisers and a few solo logi I suspect they'll be designed as an slightly easier version of this and good thing too. One of the major problem with incursions is the high requ...
- by James Baboli - at 2014.08.11 19:06:00
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1988. [Rig] Hull lightening - in Player Features and Ideas Discussion [original thread]
Arya Regnar wrote: Third thread with basically the same idea. Something that makes ships lighter. Are you making new chars to shitpost or something? Nah, my shitposting characters stay in GD, where they belong. The anti-grav module is entir...
- by James Baboli - at 2014.08.11 19:05:00
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1989. [Rig] Hull lightening - in Player Features and Ideas Discussion [original thread]
Fer'isam K'ahn wrote: Why ? Mass is just an intermediate for ship abilities which can already be directly influenced by rigs. Everything that is affected outside those and to 'mass-only' is due to balance reasons and static as is. Your rigs wo...
- by James Baboli - at 2014.08.11 19:02:00
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1990. Sticky:[Hyperion] Incursion changes on Sisi now - in Test Server Feedback [original thread]
Tycho Naskingar wrote: Tragot Gomndor wrote: currently running distress beacon... setup: 2x remote armor nestors, 1x shield nightmare, crap fits too much ecm, too high hitpoints, we are doing it for like 30min already and only got to the se...
- by James Baboli - at 2014.08.11 18:51:00
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1991. [IDEA] Vertical Channel Tabs - in Player Features and Ideas Discussion [original thread]
I wish this or something similar to happen soon. 6 chat boxes up to keep an eye on channels is at least 3 too many, but any fewer and I can't read channel names. +1
- by James Baboli - at 2014.08.11 18:47:00
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1992. [Rig] Hull lightening - in Player Features and Ideas Discussion [original thread]
Now, a true idea to partially undo the Nano-nerf of days gone by, I figured raising the flag and putting up an idea about a rig to reduce mass would be worth it. It has a double penalty because it is otherwise slightly unbalanced and strongly favo...
- by James Baboli - at 2014.08.11 18:28:00
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1993. Mordu's Legion 'Sub Capital ship' hybrid idea - in Player Features and Ideas Discussion [original thread]
NEONOVUS wrote: The jump drive laws are just no cynos, so that is already settled. No capital weapons is good, but also frankly daft. You can fit capitals weapons to subcaps as is (abbadon with capital hybrid), so the easier way is just to leav...
- by James Baboli - at 2014.08.11 17:29:00
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1994. Anti-Gravity Low Module. - in Wormholes [original thread]
This module also messes with MWD, AB and align mechanics as currently stated, and allows insane speeds (similar to undoing nano-nerf) Total mass reduction ends up @ 61%, meaning that 7-10Km/s MWD battleships would be back.
- by James Baboli - at 2014.08.11 17:21:00
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1995. Issues "Fitting" Legion - in Ships and Modules [original thread]
It appears to work reasonably well if you have LARGE chunks of fitting room and saved the fit just so and don't have either PG or CPU /lvl subsystems included. Probably because it fails the initial checks because it does seperate checks for those,...
- by James Baboli - at 2014.08.11 16:29:00
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1996. NPC Loot? - in Missions & Complexes [original thread]
Jenn aSide wrote: [quote=Hoof-Arted] Drones (the red-headed stepchildren of EVE), loot tends to suck but can drop Sisters of EVE chips and parts for special combat drones And should you get any of the mythical purple drone stuff, wow the pr...
- by James Baboli - at 2014.08.11 15:46:00
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1997. Can marauders...? - in Ships and Modules [original thread]
Serendipity Lost wrote: I'm sure the marauder pilot can light his cyno before a dread can siege up, lock and alpha him. Once you get into multiple dreads being cyno'd in by both sides the loss of the marauder, how you fit it and how long it acu...
- by James Baboli - at 2014.08.11 15:32:00
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1998. Command ships - in Ships and Modules [original thread]
Serendipity Lost wrote: Don't dis an incursion FC.... He'll ban you from incursion chat channels and maybe even not let you in his fleet. Don't you see what is a risk here?? Tread carfully or eve will be ruined for you. No snobby shiny fleets. ...
- by James Baboli - at 2014.08.11 13:49:00
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1999. Mordu's Legion 'Sub Capital ship' hybrid idea - in Player Features and Ideas Discussion [original thread]
Totally over powered as it is. and the appropriate classification is "escort carrier"
- by James Baboli - at 2014.08.10 16:37:00
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2000. Command ships - in Ships and Modules [original thread]
Maeltstome wrote: James Baboli wrote: O'nira wrote: James Baboli wrote: O'nira wrote: some of the numbers in this thread seem to be exaggerated just a tad. I can show you a 1500 DPS astarte. Not one I'd field, but 1500 DPS, with ...
- by James Baboli - at 2014.08.09 19:40:00
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